The Haze
The Haze is a magical radiation emitted by the vast concentration of Delerium. It permeates the ruins and extends about two miles outside the city walls.
Certain areas are so suffused by the Haze that mere exposure is extremely dangerous and potentially fatal. Known as the Deep Haze, these areas have the following additional traits:
Gargantuan delerium geodes perspire an opalescent sludge. Characters submerged in delerium sludge make a DC 18 Constitution saving throw at the start of their turn. They take 42 (12d6) necrotic damage on a failed saving throw, and half as much on a successful one. In addition, characters who fail the saving throw gain one level of contamination.
Deep Haze
Certain areas are so suffused by the Haze that mere exposure is extremely dangerous and potentially fatal. Known as the Deep Haze, these areas have the following additional traits:
- Deep Haze is instantly recognized by a thick prismatic fog. Characters can see normally through this fog up to 60 feet. Vision beyond is lightly obscured, but vision past 120 feet is totally obscured. If dispersed during the day, the fog reforms one minute later.
- Characters entering the Deep Haze must succeed on a DC 15 Constitution saving throw, and again for each full hour spent within. On a failed saving throw, they suffer 10 (3d6) necrotic damage and gain one level of contamination.
Delerium Sludge
Gargantuan delerium geodes perspire an opalescent sludge. Characters submerged in delerium sludge make a DC 18 Constitution saving throw at the start of their turn. They take 42 (12d6) necrotic damage on a failed saving throw, and half as much on a successful one. In addition, characters who fail the saving throw gain one level of contamination.Effects On People
Effects On Enviroment
Effects On Magic
Type
Metaphysical, Arcane
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