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Draconian

Many Dragons are not only fearsome beasts, but renowned masters of magic as well. As such, it is not uncommon for one to change shape and walk among the masses, or even take a mortal lover. The children of such unions are known as Half Dragons.

Proud Dragon Heritage

Half Dragons look very similar to their mortal parent, except for the horns and partial scales that cover their bodies, as well as their draconic legs and long tails. However, Half Dragons are more known for their dangerous elemental breaths, as well as the gift of transformation. While only a few Half Dragons can eventually ascend to True Dragonhood, some have been gifted with a "lesser" form that allows them a burst of power as well as the gift of flight for a short period of time. Half Dragons colour patterns are similar to their draconic parent, and in the case of two Half-Dragons having children the child will often be born in a colour scheme of either parent. Though occasionally they instead look like one of the other draconic ancestors of the parents, as Half Dragons are strongly drawn to one another and known to quickly make families and communities. They are tall and strongly built, with males often standing close to 6 and a half feet tall and being taller and heavier than females. They also gain an advantage based on which draconic heritage is more dominant for them.

Challenging Upbringing

Half Dragons share much of their draconic parent's strength, but they are also vulnerable in the early stages of their long lives. The lucky ones are raised by two Half Dragon parents, who raise them into protected communities. Others are abandoned by the draconic parent or both parents, forced to survive or hope they will get adopted by other Half Dragons. Though those with a Metallic Dragon parent are more often than not properly raised and cared for. Those adopted by Dragonborn are brought in as part of the clan, and are raised to show strong loyalty to their clan. A continual drive for self-improvement reflects the self- sufficiency of the Dragonborn race as a whole, which is then reflected upon the Half Dragon. These Half Dragons value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. These Dragonborn raised Half Dragons hold mastery of a particular skill as a lifetime goal, alongside the desire to ascend to Dragonhood. Members of other races who share the same commitment find it easy to earn their respect. Eventually, all Half Dragons have a universal drive to become stronger. By gaining strength in a multitude of ways, they find that they become more in touch with their draconic heritage, which comes forward in the forms of mastering their elemental breath, or even transforming into a Dragon outright. This form is often not as strong as that of true dragons, except for those that are truly devoted and powerful. Such Half Dragons have "Ascended to Dragonhood", and become true dragons with all their terrifying might. This true dragon form however, is not easy to attain, and requires great devotion and resolve. Those who succeed however, are viewed in very high regards by Half Dragon society.

A Growing People

In the most recent years, Half Dragons have been forming communities at an increasing rate. This has created many Half Dragon families, and in turn many adventurers as well due to their drive to ascent to Dragonhood. Usually however, many Half Dragons will start a family and have children, with the mother being persuaded to take care of the children, while the father goes out and provides for his family. Should the mother choose to become an adventurer, then the grandparents or one of the extended family will often take care of them. While they are few in number, they are rapidly increasing their numbers due to a high fertility rate and big families (contraception is taboo for them, as they have a instinctive desire for survival and feel that every number counts). These communities are protected by their elders, some of whom have already ascended to Dragonhood, and make for formidable opponents.

Half Dragon Names

Half Dragon names are usually based on the language of it's mortal parent, as Draconic names are often much harder to pronounce:   Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn    Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit  

Draconian

Ability Score Increase Varies
Size Medium
Speed 30 ft

Half Dragon Traits

  Your draconic heritage manifests in a variety of traits you share with other Half Dragons.   Age. Half Dragons mature at the same rate as their mortalparent's race, but they can live for hundreds of years, up to 1000 years old. A few of those who have transcended into Dragonhood however, have been granted the gift of immortality. Making Dragonhood even more sought out after, but no less difficult to achieve.   Size. Half Dragons are often taller and heavier than their parent race, standing well over 6 feet tall, with males being noticeably bigger than females. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of exhalation must make a saving throw, the type of which is determined byyour draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.   After you use your breath weapon, you can't use it again until it's recharged. At the start of your turn, roll a d6. On a 6, you regain the use of your breath weapon. Otherwise, your breath weapon recharges after 1 minute.   Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Draconic Ancestry

While most Half Dragons are mixed, they are always divided into a number of different colors that reflect their draconic ancestry, and provides them with unique abilities. Just like True Dragons these colors are not all equally powerful, and some colors have more niche abilities than others. However, no color is exceptionally different in power from others.

Metallic

Brass

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.   Draconic Ancestry. Your breath weapon deals fire damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.   Boldly Talkative. You gain proficiency in the Persuasion skill. You can cast the tongues spell once, but only on yourself, and with a duration of 30 minutes. You regain the ability to cast the spell this way after finishing a long rest.

Bronze

Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1.   Draconic Ancestry. Your breath weapon deals lightning damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to lightning damage.   Dragon of the Coast. You have a swim speed of 30 feet, and can breathe air and water. When using your breath weapon, you may instead choose to use repulsion gas with the same range and DC. This gas doesn't deal damage but instead imposes a Strength saving throw. Those who fail it are pushed back 15 feet from you. This special DC increases by 1 for each additional 1d6 damage on your breath weapon.

Copper

Ability Score Increase. Your Charisma score increases by 2, and your Strength score increases by 1.   Draconic Ancestry. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to acid damage.   Playful Host. You have proficiency in Performance, and you know the vicious mockery cantrip. Charisma is your spell casting ability for this spell.

Gold

Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.   Draconic Ancestry. Your breath weapon deals fire damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.   Reserved Companion. You have proficiency in Insight. Your racial fire damage (including that in your (true) Dragon Form) becomes radiant damage against Fiends and Undead instead.

Silver

Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.   Draconic Ancestry. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.   Fascinated by Mortals. You gain proficiency in the History skill. When using your breath weapon, you may instead choose to target a single creature within 15 feet with numbing gas. The creature doesn't suffer damage, but must succeed at the saving throw or be stunned until the end of your next turn. This special DC increases by 1 for each additional 1d6 damage on your breath weapon. You may regain this trait after finishing a long rest.

Elemental (Work in progress)

Cave

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.   Draconic Ancestry. Your breath weapon deals poison damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to poison damage and advantage on saving throws against being poisoned.   Burrowing Predator. You gain proficiency in the Stealth skill. As part of the Hide action, you can burrow yourself into non-rock earth, just below the surface. While below the surface, you have a burrow speed of 15 feet (but you can not burrow deeper), you have vision, can breathe freely, count as having three-quarters cover, and you must spend a bonus action to emerge. While you are burrowed, creatures suffer a -5 penalty to their ability checks to find you, provided you are out of combat and not moving.

Flame

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.   Draconic Ancestry. Your breath weapon deals fire damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.   Indomitable. You gain proficiency in the Intimidation skill. You have advantage on saving throws against being charmed or frightened.

Ice

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.   Draconic Ancestry. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.   Skilled Hunter. You gain proficiency in the Survival skill. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Sea

Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1.   Draconic Ancestry. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.   Dragon of the Tides. You have a swim speed of 30 feet, and can breathe air and water. When using your breath weapon, the crushing wave of frigid water deals an additional 1d6 bludgeoning damage when a creature fails the saving throw and they are pushed 15 feet away from you.

Swamp

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.   Draconic Ancestry. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to acid damage.   Unrelenting. You add your Constitution modifier to the damage of your breath weapon. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, but only shades of gray.

Wind

Ability Score Increase. Your Strength, Dexterity, and Constitution scores each increase by 1.   Draconic Ancestry. Your breath weapon deals bludgeoning damage in a 15-foot cone. Your breath weapon imposes a Strength saving throw. You have resistance to lightning damage.   Breath of Gales. Creatures that fail the saving throw against your breath weapon are shoved 15 feet away and knocked prone. You know the spell Featherfall and can cast it by expending your breath weapon.


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