Doge Clifford Blythe gathers a number of reputable B.A.S.E. agents in the lobby at BASE to brief them on a rather important diplomatic mission regarding Halimar. The diplomatic situation is in jeopardy, with Dragon’s Reach originating Sea Elves sending a shipment of goods upriver; alongside a diplomatic contingent intent on signing a treaty with Halimar, to draw them away from Driftriver influence. Heavily implying that they could take several avenues to solve the problems; Clifford throws 100,000 GP in Cormyrian Bank Money Order Slips at the party, to allow them to spend funds as required; with stipulations that sub-contracted missions cost a certain allocation of their funds. This in mind, the party has their funding set, on top of their own assurances of payment; as they’re asked to secure Commander Mitek’s favor after some… unfortunate happenstance with his fellow royal retainers’ deaths. Set to the primary task of securing Halimar with appropriate building materials, food, and medicinal goods; the party is quickly convinced by Pahhu to head west; to Lake Sember, and to the aquatic elves residing there, and the city they inhabit, to see if they’d trade with Driftriver. This seems agreeable to much of the party; and with a simple teleportation spell from Pahhu, they arrive at a smaller lake, a half day’s walk from Lake Sember. Meeting a somewhat familiar dryad, Pahhu gathers a little information on the current goings-on, and with Ma’ik, leads the party northbound. Soon arriving near the latter side of dusk; the party encounters an unlikely pair of wood elves fishing in a rowboat, making their way off the lake, and beginning to steer clear of the strangers. After flagging them down and some tense, if polite chatter; the pair, Elandorr Nerilar (disguised as a woman, actually a guy) and Elidyr Sylceran (A male elf), invite the party to camp with them, as the directions they’ll need to the aquatic elven city, Hyaline, won’t be any good until the next morning. Finding out from the pair that the city is closed, and has been for a few years; roughly as long as Driftriver has existed, it’d seem. This has caused some poverty to spread among Semberholme, and the regions surrounding Lake Sember. Barely subsisting, and seeming outcast from their clan, the party does convince the couple to confide their hopes and dreams. Elidyr confides that he and Elandorr hoped to wed, in Myth Drannor, but lacked the means to safely reach the fabled city. Ma’ik, struck by a discordant feeling of past heartache and friends lost, nearly wordlessly produces fifty platinum pieces, handing it to the couple and insisting they take it, citing “old memories and old friends”, before disappearing to brood for much of the rest of the evening. As the shared meal and conversations wrap up, Salazar goes to experiment with some magic at the bank of Lake Sember, before deciding the better of it and retiring to bed. The next morning finds a sunny day; with the party having roughly just that day left for them to plan and find a solution to the Halimar supply problem.
Following direction from their new wood elven friends, the party applies water breathing and dives beneath the gentle waves of Lake Sember, winding from shimmering coral to shimmering coral; finally alighting on a lit welcoming platform, in front of a rather... Closed city. A heavily armed contingent swims from the gate, where the party meets Captain Adrel of the Hyaline City’s Guard. She recounts the circumstances of the city’s closing and the difficulties faced by the residents after such a long lockdown. With their problems varied, but mostly to do with Mistrisen creatures making their way into Lake Sember; Salazar promises direct aid, and requests directions; before the party shares a meal with the Captain and speeds off to handle some of the existing threats to the city under the lake. Defeating in short order both a pack of devilish sharks and their brethren and a massive Hydra with its handlers; the party returns to Hyaline to report success in their missions; the intention to send a team after the great Sea Serpent they were unable to find in their time they had to them. Accepting this, Captain Adrel arranges a meeting with one of the five that sits on Hyaline’s ruling council; Lord Laeroth Maglynn. As the lordship sits down to negotiate the needs and desires of the people of Halimar, Sophia and Salazar collaborate on an estimate of quantities; and then start to hammer out terms of delivery. While barges are proposed, they would take a tenday to arrive, when fourteen days remained before the arrival of the Dragon’s Reach supply caravan from the east. Finding this unacceptable, and the need for security rather costly onto their coin; the party allocates twenty thousand for hiring a capable team to hunt down the Sea Serpent; while they negotiate with their remaining coin. Salazar comes up with the idea to ‘Gate’ the barges with Sophia’s help, able to send a dozen a day through to Halimar directly with their combined efforts. With the estimated supplies, it’d take ten days to send all the barges, and they set to work nearly immediately. Rushing to the diplomatic meeting the next day, via some teleportation and swift boat travel; the party manages to arrive to watch the opening exchanges between Commander Mitek and the Sea Elven delegation leader; Darshee Dorwenys. As Darshee works to secure an alliance with Mitek, the party interrupts, indicating that Driftriver is more than amply able to serve their needs, and has already begun delivery of supplies. Nearly in disbelief, Mitek has his aide, a mage, cast scrying over Halimar… to see, lo and behold, barges already being unloaded and material being taken into Halimar. With the breakdown of the simple reason for the negotiations, Darshee swears revenge on B.A.S.E. and reveals herself an arcanist as she teleports her contingent away. Mission accomplished, and relations salvaged into cautiously optimistic territory with the folk of Halimar and their ‘apparent’ leader in Commander Mitek, the party is asked to make good the one fatal mistake B.A.S.E. has made. Retrieve his fellow royal retainers, dead or alive; for they are sorely needed in these difficult times. As the party agrees to help, the mission comes to a close.
Finally, on this day, Scouts reported that an Underdark swamp had some form of unrest going on. Agents were sent to investigate why the invading forces were interested down there. A bullywog appears to be living down there and may or may not be a part of it. The bullywogs were guarding a temple with a sarcophagus, but the sarcophagus was entirely empty, maybe the body is somewhere else. They went over and harassed the orcs who appear to be a part of the invading force. After capturing their wizard, and defeating both the orc host and the zombies invading the orcs, they learned that the orcs were attempting to gain the assistance of a "Bad-ass" necromancer living in the swamps. An extra large skeleton snake. As things wrapped up, the party made plans to return to find the necromancer.