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The Odyssey

The adventures of the crew of the Odyssey

  • 1494

    20 /6

    Kythorn 20

    (Continued from Kythorn 6) A party went to clear out the worms, the party flushed out the worms via filling the tunnels with smoke. Sadly the worms took 40-50 civilian casualties and did roughly 50,000 gold pieces in damages to the town before they were successfully defeated by the B.A.S.E. agents, who then reported in their success to HQ. Further on this day, Margot invited her new acquaintances to celebrate her marriage with her at a local tavern. Jihalvan, Shalai, and Saphi arrive and after a few awkward introductions, it’s straight to the drinking contest. Alessandra, not being able to resist a party, easily wins the drinking contest. Jihalvan passes out and Shalai gets the brilliant idea to drop him into the fountain out front. Little did the party-goers know, this was the catalyst to an all out free for all. Margot had the brilliant idea to have a water balloon fight. So Alessandra takes off and comes back with a bag full of balloons. The tension is palpable as Alessandra passes out water balloons. The exact moment that everyone gets all of their armaments Lila takes off and nails Margot in the head with a balloon. This was the first mistake. The free for all breaks out and everything is going well. That is until Lila starts to cheat by casting Darkness on herself. Soon everyone is cheating by whipping out their spells. All are disqualified save Saphi, the single character that refrained from cheating. After an exhausting battle, Jihalvan heads home while everyone else heads inside to warm their bodies with the fire and their souls with a heart to heart. After a few revelations and personal discoveries, Saphi agrees to a ceremony of atonement and a ceremony of dedication to Selune. With friends made and new doors opened, the party dozes off to the heat of the fireplace.   Additionally, The crew of the Odyssey meets up in their warehouse to discuss what to do next. As they begin their interrogation intimidation, a shot rings out as their informant collapses. A vicious battle ensues, Bix takes a nap, Gineye narrowly avoids the cold abyss of death. Meanwhile, Geraldo is flinging insults left and right. Eventually, the party starts to pull ahead, so the assassins grab what they believe to be the lodestone. Little do they know Dalgan has some big brain IQ and already swapped the lodestone out with a fake. The party managed to apprehend two assailants, who were promptly suggested to give the party vital information. Soon the crew arrives at a spelljammer docked in Tinkerton. But things were quiet… too quiet. After making their way through the empty ship and feeling some very strange magical effects, the party manages to trick their way past the airlock. After a quick scouting mission they decide their best course of action is to charge in. After a long and grueling fight nearly ending with the loss of the crew they barely pull out ahead. After some quick searching they find their prize. After a bit of magical problem solving, they all escape with their quarry.   Finally, After a very noisy complaint from Karen about way too much noise down below, the party went through the caves, discovered a chicken murdering roper, and continued deeper chasing hammering/blasting noises. Deeper down they found a gang of rifle and grenade launcher goblins, fully equipped with metal gear, due to assistance of a self-isolating iron dragon. They took the goblins back to the surface to teach them to soundproof their establishment and give them tons of free food as a reward for being able to negotiate with the party instead of forcing a fight.

  • 1494

    12 /7

    Illiad: Power Surge

    With Ion racing out of the city carrying the lodestone on the verge of cataclysm. The party show up and deal with the threat. Then those damn nobles Gate into the scene and things get violent.

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  • 1494

    5 /9

    Hroth's Rescue Team

    The crew of the Odyssey entered a cave where Hroths kidnapper was, fighting their way through enemies and eventually finding Hroth in a pool of his own blood. After fighting off some demons and the kidnapper, they managed to dispel the effect keeping Hroth from waking up, and busted out.

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  • 1494

    12 /9

    The First Reagent: A Beholders Eye

    After finding a beholder, the crew of the odyssey easily tore through everything they encountered in the underdark. They found a drow cook who offered to guide them to the beholders lair. After meeting up with the rest of the drow and finding out about the beholders experimentation on humans as well as a war between duergar, drow, mindflayers, and the beholder. They stormed the beholders lair, geraldo filling up a disintegrated hole in it with actual shit, and teleported back to base with their prize.

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  • 1494

    20 /9

    A Calimari Dinner

    Having discovered a planar portal from which a kraken was harrassing a nearby fishing town, the crew of the odyssey threatened the leader who had been hording their dwindling amount of supplies from the public in order to throw parties. They then once more begins their hunt for monster parts to fix Hroth. After fighting their way past many cultists worshipping the kraken, the group finally found it surrounded by juvenile krakens and other cultists. After long resting in a magic mansion they created, they then faced their most difficult challenge yet. As the fight wore on, it became clear they were outmatched, as the kraken began devouring them one by one until only geraldo remained alive and conscious. He used his powers of telekenesis to rip a chunk out of the kraken and burrowed his way into its stomach, before teleporting out for a final last ditch attack with the newly revived seres and now conscious Bix, managing to finish it off. They cut out the brain and deelivered the rest to be eaten as calimari by the townspeople, until the fish that were killed by the kraken had repopulated the lake.

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  • 1494

    27 /9

    Battle for the Gods

    After traveling through a portal to a different plane, the crew of the odyssey tracked down a hecatoncheires on its way to eliminate the greek gods pantheon atop mount olympus. On their way there, they successfully fought off a group of revenants attacking a town, snuck past some Gorgons in a forest, and tricked some survivors from the town into heading towards an imaginary refugee camp in the middle of nowhere.

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  • 1494

    4 /11

    How did you sleep last night?

    The party members that sleep were visited by an entity in their dreams. Some spent the rest of night in a fitful sleep of nightmares, waking up with a doozy of a headache. They were called to BASE finding out they weren't the only one affected. A tiefling named Delight had hired base to deal with an overlap of planes and realities. The party used the Odyssey to meet their ride into the unknown, which turned out to be a ghostly ship. They "sailed" into progressively stranger terrain and layering of realities. They dealt with dangerous aberrations slipping into the anomaly on the boat and once they made "land". The party must now cross the acid flows and push into the heart of the anomaly to investigate and attempt to fix this growing problem.   The party pushed into the cavern finding more aberrations and a halfling mage. The party fought bravely despite multiple members being possessed. They were able to defeat the enemies and search the lair. Books and possessions were found pointing to the summoning ritual that happened. No info was found about what caused the strange phenomenom experienced by the party. They walked out of the cave to find themselves back in the field where the Odyssey landed with very little time having passed in the material plane.

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