As Written by Clarker
We began the session on the boat of the Tiny Dragon as usual, but still very much stuck hovering two miles in the air due to a previous incident.
After a brief stint of trying to return our now plushified (became an inanimate stuffed animal) friend back to normal, we discovered A (Thats the name of an NPC) was the one holding the ship in the air.
Randy (Our Bard) and A had a brief chat, and A agreed to put the ship down. Still sore from "The Bigby's Hand Incident," A remained reclusive for the duration of the session.
We began preparations for a trip to the island nation of Alpharetta, Wa.
We have obtained seemingly all the heirs to the throne for an extended cruse, leaving it empty and the nation was presumably in chaos.
The second heir was actually resurrected rather recently, as we ran across his corpse during a previous adventure. We recently leaned that he was assaulted in his own castle, which made this trip all the more pressing. We slept for the night, and the next morning we prepared to set off.
Although A was kind enough to put the ship down gently, we did not land in the water. After some big brain ideas such as trying to push the ship really hard, we decided to utilize the talents of our extended crew to teleport to Alpharetta.
Upon arriving we realized that teleporting to the other side of the world has the side effect of instantly switching time zones.
After causing a ruckus at what was 2am for the people of Wa, we where confronted by some very nice mercenaries who led us to a tavern and paid for our food. Oh also theres apparently a new ruler who took over or something, we should probably deal with that.
During our stay at the tavern we tried to milk a flickery boi for exposition, but he walked out of existence rather than face another insight check.
An ice cream haired girl presumably tried to milk us (both figuratively and literally) for whatever exposition we gained from flickery boi, but she got rejected by everyone (Big Oof as they say in the Marines).
Some of the mercenaries returned the next NEXT morning (Timezones be wack man), and under the guise of a tour actually lead us right into the palace to meet the new self appointed Ruler.
Turns out that Clarker (Thats me!) is a big dumb dumb who doesn't know how to properly tune a spies murmur, and literally every mercenary in range heard everything during their time in Wa thus far.
Fortunately the mercenaries where sympathetic to our cause of restoring the rightful heirs to the throne, as they where all from the same clan that liked honor and cherry blossoms or something. It took little convincing for them to let us walk right in, and we confronted the new ruler.
Lots of plot stuff happened.
The New Ruler:
-Is actually the unknown third sibling of the two heirs we took on a cruise.
-Wants to rule instead of going on a cruse.
-Did not harm or arrange for the harm of any of the other heirs.
-Is the proud owner of the BBBE: Big Black Book of Exposition.
-Now has a name, which she was never given. (Two actually, she couldn't pick between Iris and Rose, so she just became Iris Rose.)