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EVIX

Plot Hooks

  • If the silent alarm is triggered inside the Inspired Halls, or one of the Fry family members calls for EVIX, he will awaken from his pod and attempt to kill the party or protect the Fey family member.

Questlines

Personality

He is extremely crass and violent, being one of the most efficient killing machines in the world he is widely feared and he knows it, giving him a large amount of arrogance.

Career

Personal defender of the Fry family.

Factions

EVIX CR: 21 (33,000 XP)

Large construct, chaotic neutral
Armor Class: 23
Hit Points: 400 (18d12 + 256)
Speed: 40 ft , fly: 60 ft , swim: 60 ft

STR

27 +8

DEX

22 +6

CON

24 +7

INT

16 +3

WIS

19 +4

CHA

17 +3

Saving Throws: STR +15, DEX +13, WIS +11
Skills: Acrobatics +13, Arcana +10, Athletics +15, Intimidation +10, Investigation +10, Perception +11, Stealth +13
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Lightning, Poison
Condition Immunities: Charmed, Exhaustion, Petrified, Poisoned
Senses: Blindsight 10, Darkvision 120, Passive Perception 21
Languages: Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Gnomish, Halfling, Infernal, Sylvan
Challenge Rating: 21 (33,000 XP)

Volt Absorption. When EVIX takes lightning damage they instead heals half of the damage that would have been dealt them.   Limited Magic Immunity. EVIX can't be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack. EVIX makes two claw attacks and one force cannon attack in one action.   Thermo Blade. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 8) [slashing] damage and 5 (1d8) [fire] damage.   Force Cannon. Ranged Weapon Attack: +13 to hit, range 0/120 ft., 1 target. Hit: 20 (3d10 + 2) [force] damage.   Nova Strike (recharge 5-6). EVIX fire 3 small bead of red energy that each detonate with tremendous force. Each creature within a 15 foot radius of the explosion must make a DC 21 dexterity saving throw or take 6d10 + 20 force damage and get pushed backward 10 feet. The target takes half damage on a successful save.

Legendary Actions

EVIX can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. EVIX regains spent legendary actions at the start of its turn.   Iron Binding. Make an attack roll against a creature within 60 feet of EVIX, on a hit the target is restrained. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the bands are destroyed, and the restrained creature is freed.   Alloy Weave. Until the start of EVIX's next turn they instantly turn invisible and can move up to half there movement without provoking opportunity attacks. If EVIX uses another legendary action before the start of there next turn this effect drops early.   Shock Quake (Costs 2 Actions). All creatures on the ground within a 30 foot radius of EVIX must make a DC 18 dexterity saving throw or take 3d8 bludgeoning damage and fall prone.

Traits

  • Age: 26
  • Race: Automaton
  • Pronouns: He/They
  • Eyes: Red
  • Skin: Dark steel
  • Height: 12’0”
  • Weight: 1200 lbs
Children

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