EVIX
Plot Hooks
- If the silent alarm is triggered inside the Inspired Halls, or one of the Fry family members calls for EVIX, he will awaken from his pod and attempt to kill the party or protect the Fey family member.
Questlines
Personality
He is extremely crass and violent, being one of the most efficient killing machines in the world he is widely feared and he knows it, giving him a large amount of arrogance.Career
Personal defender of the Fry family.Factions
EVIX CR: 21 (33,000 XP)
STR
27 +8
DEX
22 +6
CON
24 +7
INT
16 +3
WIS
19 +4
CHA
17 +3
Volt Absorption. When EVIX takes lightning damage they instead heals half of the damage that would have been dealt them. Limited Magic Immunity. EVIX can't be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Actions
Multiattack. EVIX makes two claw attacks and one force cannon attack in one action. Thermo Blade. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 8) [slashing] damage and 5 (1d8) [fire] damage. Force Cannon. Ranged Weapon Attack: +13 to hit, range 0/120 ft., 1 target. Hit: 20 (3d10 + 2) [force] damage. Nova Strike (recharge 5-6). EVIX fire 3 small bead of red energy that each detonate with tremendous force. Each creature within a 15 foot radius of the explosion must make a DC 21 dexterity saving throw or take 6d10 + 20 force damage and get pushed backward 10 feet. The target takes half damage on a successful save.
Legendary Actions
EVIX can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. EVIX regains spent legendary actions at the start of its turn. Iron Binding. Make an attack roll against a creature within 60 feet of EVIX, on a hit the target is restrained. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the bands are destroyed, and the restrained creature is freed. Alloy Weave. Until the start of EVIX's next turn they instantly turn invisible and can move up to half there movement without provoking opportunity attacks. If EVIX uses another legendary action before the start of there next turn this effect drops early. Shock Quake (Costs 2 Actions). All creatures on the ground within a 30 foot radius of EVIX must make a DC 18 dexterity saving throw or take 3d8 bludgeoning damage and fall prone.
Traits
- Age: 26
- Race: Automaton
- Pronouns: He/They
- Eyes: Red
- Skin: Dark steel
- Height: 12’0”
- Weight: 1200 lbs
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