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Isaac

Enchanter Wizard CR: 5 (1,800 XP)

Medium humanoid, any alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 49 (11d8)
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

17 +3

WIS

17 +3

CHA

11 +0

Saving Throws: INT +6, WIS +4
Skills: Arcana +6, History +6
Senses: Passive Perception 11
Languages: any four languages
Challenge Rating: 5 (1,800 XP)

The enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

Actions

Multiattack. The enchanter makes three Arcane Burst attacks.   Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.

Reactions

Instinctive Charm (Recharge 4–6). When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.

Enchanters know how to magically influence minds. Benign enchanters use this magic to defuse violence and sow peace, while malevolent enchanters are some of the most evil of all spellcasters.

Plot Hooks

He will be Callahans contact throughout the job that he’s working.

Traits

  • Age: 32
  • Race: Half Elf Drow
  • Pronouns: He/They
  • Eyes: Blood red
  • Hair: Silky white
  • Skin: Deep lavender
  • Height: 6’2”
  • Weight: 133 lbs.

Questlines

Personality

Very logical and pragmatic. Enjoys things being neat and organized.

Career

One of the contacts used to give jobs to people from the Eyeless.

Factions

Children

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