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Mr Maxwell Vincent Paradeez the Fourth

Mr Maxwell Vincent Paradeez the Fourth

Small Satyr, Historian, Chaotic Neutral

Armor Class 14 (Leather Armor)
Hit Points 29
Speed: 35 ft

STR

10
( +0 )

DEX

16
( +3 )

CON

12
( +1 )

INT

18
( +4 )

WIS

11
( +0 )

CHA

15
( +2 )

Saving Throws Intelligence +6, Charisma +4
Skills Arcana +6, History +8, Performance +4, Perception +2, Persuasion +4
Senses Passive Perception 12
Languages Celestial, Common, Infernal, Sylvan
Challenge Rating 3
Proficiency Bonus +2

Spellcasting. Mr Paradeez is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). Mr Paradeez has the following inscriptor spells prepared:   Cantrips (at will): Encode Thoughts, Guidance, Writ Seizure   2nd level (2 slots): Cernunnos Eye, Identify, Shield, Mind Spike, Writ Block


Magic Resistance. You have advantage on saving throws against spells.   Mirthful Leaps. Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.   Man Versus Nature. Requirements: 1 inscription mark: Choose one damage type (except piercing, slashing, or bludgeoning). You are resistant to that type of damage. If you take this inscription and choose a damage type you are already resistant to, you become immune instead.   Shamwood’s Coat. Requirements: 4th-level Inscriptor: Your presence is easy to overlook. You can take the Disengage action as a bonus action, and opportunity attacks made against you have disadvantage.

Actions

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.   Narrative Twist. (3 Uses): You can control the world around you by writing narratives into it, influencing the actions of those around you. Using a narrative twist requires a bonus action, but can also be performed by any action that would allow you to take the Use an Object action. You have a number of narrative twist uses equal to your Intelligence modifier plus a number equal to your uncommitted inscription marks, and you regain spent narrative twists when you complete a long rest. The save DC for all narrative twists is the same as your Inscriptor spell save DC. Narrative Twists can be used for the following options:

  • Darkest Hour: Choose a number of creatures you can see up to your proficiency bonus. They must make an Intelligence saving throw. If they fail, they have disadvantage on all attack rolls they make until the start of your next turn.
  • Plot Armor: Choose a number of willing creatures you can see up to your proficiency bonus. The next time they take damage within one minute, that damage is reduced by an amount equal to half your Inscriptor level (rounded down) plus your Intelligence modifier.
  • Second Draft: Choose one creature you can see. That creature’s initiative is changed, moving it to one point higher than the creature preceding it, or one point lower than the next creature who would follow it. If that creature is unwilling, it can attempt an Intelligence saving throw, resisting the effect on a successful save.

Physical Description

A short satyr man with shaggy ginger red hair, freckles spattered over his face, and a faint hint of a stubble beards. His dark goat eyes seem to almost see everything in a kind of amused outlook. He wears a set of fine deep green, black, and gold clothes and placed atop his head is a finely kept porkpie hat.

Questlines

Traits

  • Age: 42
  • Race: Satyr
  • Class: Inscriptor
  • Pronouns: He/They
  • Eyes: Goat eyes
  • Hair: Shaggy ginger red
  • Skin: deep tan
  • Height: 4’3”
  • Weight: 126 lbs.

Mini Backstory

  • 16-22 Years Old: He started running with a group of adventurers that consisted of Monty, Intrepid and a few others. They were a good group but things eventually fell apart as people started dying or leaving to be with their families. Mr Paradeez for one just went off with his sister after he discovered that she was alive.
  • 42 Year Old: Max ends up calling in his long-time favor and requests the help of one of Monties best and one of her up and coming Mercs. For this job she chose Armistice and Roxanne but was later approached by the Eyeless and was told to involve one of their operatives in this job.

Personality

A very curious and flamboyant man, he is also very interested in the passage of time and histories of the world. He also speaks with an Irish accent.

Career

He is a historian but hopes to soon become the proud manager of an adventuring party.
Children

Plot Hooks

  • He will give the party their first quest, to deliver him to his sister Delilah in Drift Light.
  • Once they arrive the Paradeez siblings will offer them a second job, which will be to scour an old dungeon of some kind that they set up and return with whatever they could find. Upon their return they will be rewarded a handsome amount of coin, and be offered one final full time job, they will be asked to become a full time adventuring party, under the employ of the Parazeez siblings.

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