Saris Dawnbelt
Werewolf
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 ( 1d8+2 ) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 ( 2d4+2 ) slashing damage.
Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 ( 1d6+2 ) piercing damage, or 6 ( 1d8+2 ) piercing damage if used with two hands to make a melee attack.
Mini Backstory
- 2 Years Old: Ends up with her dad on Xaokai Island and ends up living with the Indasawan people who live there.
Plot Hooks
- On the party's 4th day in Indasawah, Damien and Saris will turn into werewolves and manage to break free of their shackles.
Questlines
Personality
Very energetic and constantly bouncing off the walls. She is also very curious about any new people and will ask them endless questions. FAMILY TREE NOT AVAILABLETraits
- Age: 12
- Race: Tiefling
- Pronouns: She/Her
- Eyes: Dark red
- Hair: Black
- Skin: Pale
- Height: 4’5”
- Weight: 120 lbs
Remove these ads. Join the Worldbuilders Guild
Comments