Kessler
The great wolf Kessler is a hero of the Demon War, a leader of the Order of the Veil, and animal companion to Devrem Wolfborne. As a pup, it was clear that Kessler would not be an ordinary wolf. Born in the shadow of the World Tree in Stonehome, Kessler was much larger than his packmates.
Those of the Order began training Kessler quickly, recognizing that his sense of reasoning and intelligence were far beyond normal. The druids believed Kessler was born with the blood of Benikio, shaping and grooming the young pup to join their ranks. Kessler was a fast learner but was a wild being, uninterested in being tamed or conditioned. Only one person fully understood, a halfling youth named Devrem.
“D” trusted Kessler to be himself and in exchange, Kessler learned how to behave in most interactions by observing his new pack mate and mimicking his mannerisms. There was much to discover about Kessler. As his connection to nature grew so did his bond with Devrem. The two could connect to nature, both living and dead, in ways only the most powerful druids could achieve.
The spirits of nature recognize Kessler as an ardent protector and defend him. Whenever he or Devrem find themselves in a predicament the spirits are beside them. Together the pair has risen through the Order of the Veil’s ranks, becoming distinguished leaders. The duo has become a legendary example of what can be achieved by those who listen to the needs of nature and are able to coexist with it in perfect harmony.
Personality Trait. "Enjoy the world’s beauty and remember why you defend it."
Ideal. "Protection. I am a guardian of balance and a shield for my companions."
Bond. "I am one with nature, yet Devrem will always be the biggest part of my world."
Flaw. "I prefer being gentle but ferocity is a thrill I seldom deny."
Spirit of the Forest. Once per day Kessler can call upon Benikio, summoning spiritual animals to his aid. Spectral beasts surround Kessler and roam within 15 feet for one hour. During this time the beasts will attempt to attack any hostile creatures that start their turn within Kessler's reach. The spectral beast's attack bonus is +8 and benefits from Kessler's Pack Tactics. On a hit, it deals 2d8 piercing damage. After using Spirit of the Forest Kessler gains 2d10 temporary hit points.
Actions
Multiattack. Kessler makes two attacks using his Bite. Bite. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 10 ( 2d8+4 ) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Spellcasting. Kessler casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 16): At will: detect magic, jump, longstrider, pass without trace 1/day: water walk
Roleplaying Kessler
Personality Trait. "Enjoy the world’s beauty and remember why you defend it."
Ideal. "Protection. I am a guardian of balance and a shield for my companions."
Bond. "I am one with nature, yet Devrem will always be the biggest part of my world."
Flaw. "I prefer being gentle but ferocity is a thrill I seldom deny."
Stat Block
Kessler Roll Initiative
Large Beast, Neutral
Armor Class 17 (Natural Armor)
Hit Points 161 (14d10 + 84)
Speed 50 ft.
Saving Throws DEX +7
Skills Perception +6, Stealth +7
Senses Passive Perception 16
Languages Understands common and druidic but cannot speak
Proficiency Bonus +4 Challenge 9
Keen Hearing and Smell. Kessler has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. Kessler has advantage on an attack roll against a creature if at least one of Kessler's allies is within 5 feet of the creature and the ally isn't incapacitated. Legendary Resistance (1/Day). If Kessler fails a saving throw, he can choose to succeed instead.
Large Beast, Neutral
Armor Class 17 (Natural Armor)
Hit Points 161 (14d10 + 84)
Speed 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) |
8 (-1) |
15 (+2) |
2 (-4) |
8 (-1) |
7 (-2) |
Skills Perception +6, Stealth +7
Senses Passive Perception 16
Languages Understands common and druidic but cannot speak
Proficiency Bonus +4 Challenge 9
Keen Hearing and Smell. Kessler has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. Kessler has advantage on an attack roll against a creature if at least one of Kessler's allies is within 5 feet of the creature and the ally isn't incapacitated. Legendary Resistance (1/Day). If Kessler fails a saving throw, he can choose to succeed instead.
Spirit of the Forest. Once per day Kessler can call upon Benikio, summoning spiritual animals to his aid. Spectral beasts surround Kessler and roam within 15 feet for one hour. During this time the beasts will attempt to attack any hostile creatures that start their turn within Kessler's reach. The spectral beast's attack bonus is +8 and benefits from Kessler's Pack Tactics. On a hit, it deals 2d8 piercing damage. After using Spirit of the Forest Kessler gains 2d10 temporary hit points.
Actions
Multiattack. Kessler makes two attacks using his Bite. Bite. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 10 ( 2d8+4 ) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Spellcasting. Kessler casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 16): At will: detect magic, jump, longstrider, pass without trace 1/day: water walk
Species
Wolf
Wolf
Age
23
23
Sex
Male
Male
Fur Color
Brown and white
Brown and white
Eyes
Black
Black
"I have spent more time with Kessler than any other living being. He is my brother, my friend, and my closest confidant.“~ Devrem Wolfborne