Rumblebee


  Rumblebee Roll Initiative
Medium Monstrosity, Unaligned
Armor Class 12 (Natural Armor)
Hit Points 22 (5d8 + 0)
Speed 0 ft., 40 ft. fly

STR DEX CON INT WIS CHA
16 (+3)
12 (+1)
10 (-)
2 (-4)
5 (-3)
7 (-2)
Saving Throws CON +2
Damage Immunity Poison
Senses Passive Perception 6
Languages -
Proficiency Bonus +2 Challenge 4
  Bonus Actions
Buzz Blitz. As a bonus action, the rumblebee’s wings move so quickly that it becomes hard to follow. The rumblebee’s speed increases by 30 ft. and when it makes a melee attack against a creature it does not provoke opportunity attacks from that creature for the rest of the turn, whether it hits or not.


Actions
The rumblebee makes one attack with its Stinger Splash or Honey Drip. If a creature is affected by a Honey Drip, it will use the Honey Drop.   Stinger Splash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 ( 2d8+3 ) bludgeoning damage.   Honey Drip. Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 6 ( 1d6+3 ) poison damage. A creature struck by a rumblebee’s Honey Drip must make a DC 13 Dexterity saving throw or become restrained. A creature restrained this way may be freed as an action.   Honey Drop. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 ( 3d6+3 ) piercing damage and 33 ( 8d6 ) poison damage. Upon a successful hit the rumblebee dies, leaving its stinger inside the target. At the start of the creature’s next turn, it takes an additional 12 ( 4d6 ) poison damage if the stinger remains inside. The stinger may be removed with a DC 10 Strength (Athletics) check.
"Next time the Survivors come a’knockin they’ll face the sting of the rumblebee."

~ Bars Maclaski
 
Description
Rumblebees are warped bumblebees the size of a large dog, with thick, striped bodies and venomous stingers. They hover with a noticeable tilt, their weight throwing them off balance as they buzz about. When they engage their Buzz Blitz, they become swift and agile, darting between foes with alarming speed. Their wings beat so rapidly they become a blur, while their aggressive nature makes them dangerous in swarms.

History
The Sticky Fingers developed Rumblebees in secret after their hornet mounts were wiped out during the Witch Wars Witch Wars. The bees have been used sparingly, as the guild perfects their pheromone-tracking ability. With few documented encounters, they remain a dangerous, unknown threat to those targeted by the Sticky Fingers.

Tactics
Rumblebees coordinate their attacks, targeting creatures hit by Honey Drip with a follow-up Honey Drop from another bee. If they cannot land this combination, they rely on Stinger Splash and flyby attacks. They are drawn to pheromones but aren’t intelligent, making them relentless in their pursuit without actual strategy.

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