Aether Wraith
Basic Information
Anatomy
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History
Aether Wraith CR: 5
STR
14 +2
DEX
17 +3
CON
16 +3
INT
10 +0
WIS
12 +1
CHA
10 +0
Ethereal Jaunt. As a bonus action, the aether wraith can enter the Ethereal plane from the Material plane, or vice versa. Incorporeal Movement. The aether wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. If it moves through a creature, that creature must make a successful DC 14 Dexterity saving throw or take 7 (2d6) slashing damage from the aether wraith's rings.
Actions
Multiattack. The aether wraith makes two claw attacks. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Reality Warp (Recharge 5-6). As an action, the aether wraith can manipulate reality, creating a distortion in the fabric of space within 60 feet. All creatures within 10 feet of a chosen point must make a successful DC 14 Dexterity saving throw or take 10 (3d6) force damage. Phasing Strike. The aether wraith phases in and out of reality, allowing it to make a claw attack against each creature within 5 feet of it. Each creature must make a successful DC 14 Dexterity saving throw or take 10 (2d6 + 3) slashing damage.
Reactions
Phasing Defense. As a reaction, the aether wraith can phase out of reality when hit by an attack, causing the attack to miss. It can then immediately use its reaction to move up to half its speed, ending its movement in an unoccupied space of its choice.
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