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Grung

Gripplis are small humanoids typically resembling tree frogs, and have slight but very agile frames. They stand just over two feet in height, but possess remarkable agility and the ability to climb or swim rapidly. Gripplis are normally brightly coloured like the tropical tree frog they resemble, though their bright colour fades as they age. They typically weigh just over thirty pounds.

Basic Information

Anatomy

Grungs stand between 2½ and 3½ feet tall and average about 30 pounds

Growth Rate & Stages

Grungs mature to adulthood in a single year, but have been known to live up to 50 years
Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1   Size: Small   Speed: 25 ft., climb 25 ft.   Arboreal Alertness - You have proficiency in the Perception skill.   Amphibious - You can breathe air and water.   Poison Resistant - You're resistant to poison damage and the poisoned condition.   Prehensile Tongue - You can grasp things with your tongue. It has a reach of 10 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.
Your tongue can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.   Poisonous Skin - Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.   Standing Leap - Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.   Water Dependency - If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.   Languages - You can speak, read, and write Common and one other Language

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