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Minotaur

The minotaurs who dwell in the badlands are caught between two worlds. Some follow the dark god Kamora'hai , who has tyrannized them for ages untold and shown them a trail of slaughter that is all many minotaurs have ever known. Others, though, have emerged from this bloody path and found a world that welcomes those who pursue their own destinies and heroic callings.   Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. Theros minotaurs often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.   Thick hair extends down minotaurs' necks and powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails. Minotaur priests often adorn themselves with sacred items, be they trophies from fallen foes, keepsakes from their homeland, or naturally occurring marks of their god's favor.  

Ages of Darkness

Although minotaurs aren't evil by nature and are free to worship any god, many are raised among those devoted to Kamora'hai's whims. Myths tell that Kamora'hai created the first minotaurs from his own followers, typically criminals and monsters of unspeakable depravity. While many groups of minotaurs still honor their villainous progenitors, others have abandoned their ancestors and moved beyond their crimes, seeking their fates in the future, not the past.   While the inhabitants badlands, the homeland of most minotaur herds, have engaged in endless conflicts with bloodthirsty minotaurs, they know there are those who forsake Kamora'hai's depravities. Most people of lands beyond are also generally open-minded and curious about minotaurs who wander into their lands. As a result, a minotaur traveling in the company of other non-minotaurs is likely to be accepted in any polis.

Passion and Zeal

Minotaurs are known for venting their outrage through violence, but they aren't generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes. This zeal also extends to their faith. Those who have avoided the corrupting influence of Kamora'hai gravitate toward the service of gods who share their bold nature.

Basic Information

Anatomy

Minotaurs average over 6 feet in height, and they have stocky builds

Growth Rate & Stages

Minotaurs enter adulthood at around the age of 17 and can live up to 150 years.
Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1   Size: Medium   Speed: 30 feet   Horns - You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.   Goring Rush - Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.   Hammering Horns - Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you can push it up to 10 feet away from you.   Labyrinthine Recall - You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.   Imposing Presence - You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.   Languages - You can speak, read, and write Common and one other language

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