Mini-System 2d20
ToC
Overview p3
Dice
When to Roll
Chapter 1: Core Rules p7
Attributes & Skills p6
Difficulty p10
Complications p9
Momentum & Threat p10
Determination p13
Chapter 2: Characters
Step 1: Define Truths p20
Step 2: Attributes (7-12) p20
Assign Attributes Assign the following values, in any order, to the
character’s attributes:
11, 10, 10, 9, 9, 8
11, 10, 10, 9, 9, 8
Attribute Details
Agility
Agility is a mixture of speed, balance, and muscle memory, and is responsible for much of a character’s movement and similar activities. An Agile character is quick and moves with certainty and precision.Brawn
Brawn is the character’s fortitude and ability to endure physical hardship, as well as their ability to employ force. It also encompasses the character’s endurance, and their general health and physical conditioning. A Brawny character is strong and hardy.Coordination
Coordination is the character’s fine motor skills, handeye coordination, accuracy, and sense of time and rhythm. Coordinated characters tend to be good shots, good drivers and pilots, and excel at sleight of hand and other delicate, precise tasks.Insight
Insight is the character’s perceptiveness, instincts, and their ability to comprehend the world around them. Insightful characters are observant and shrewd, and may often be said to have ‘street smarts’ or be wise.Reason
Reason is the character’s ability to apply logic, intellect, and the known facts to a situation. Reasoning characters tend to be lucid, rational or contemplative, and are often driven by a need to learn or understand.Will
Will is the character’s sense of self, their mental strength, and their sense of self-discipline. Wilful characters tend to be single-minded, even stubborn, and they can have extremely forceful personalitiesStep 3: Skills (0-5) p21
Assign the following values, in any order, to the character’s skills: 4, 3, 3, 2, 2, 1.
Skill Details
Fight
Fight covers the character’s ability to use, and defend against, violence. It is most often used when making attacks, but it can also be used to judge threatening situations, and covers a practical understanding of weaponry, combat styles, and strategy.Know
Know covers the character’s learning, education, and accumulated knowledge, as well as the character’s ability to find more information. It is most useful when trying to research information, or when trying to remember facts about something. Other Skills can contain an element of knowledge, but the Know skill tends to go into greater detail or contain a lot more of the technical or theoretical sides that practical experience might not encompass.Move
Move covers the character’s ability to navigate their environment. It is most often used to traverse difficult terrain or move freely despite dangerous conditions, but it can also be used to move unnoticed, pass unseen, or remain undetected while moving.Operate
Operate covers the character’s ability to utilize complex tools, such as vehicles and other items of technology, as well as the character’s knowledge of how those tools work.Survive
Survive covers a character’s resistance to threats and harm, as well as a character’s ability to handle and navigate dangerous environments.Talk
Talk covers a character’s ability to relate to and interact with people. Much of this Skill is active – it deals with talking to people – but knowing how to talk to people also means the character knows how other people talk too. Other Skills can contain an element of social interaction, often in narrower or more specific circumstances, but those rely a lot on context.Step 4: Focus p22
House Rule Variant
This adventure will use a Focus number of 3 instead of the skill rating. When performing a test and applying an appropriate Focus this means on a roll of "1-3" this results in 2 successes. This is a rule variant for streamlined play.
This adventure will use a Focus number of 3 instead of the skill rating. When performing a test and applying an appropriate Focus this means on a roll of "1-3" this results in 2 successes. This is a rule variant for streamlined play.
Step 5: Talents p22
The player selects three talents. These can be chosen
freely, though some talents may have their own
restrictions or prerequisites
Step 6: Determine Wealth & Equipment
The character begins character creation with a total of 10
requisition points to obtain their starting equipment, and
they may select any items which have a restriction rating
of 3 or lower.
Step 7: Derived Values p21
Chapter 3: Action & Conflict
Actions
Cover p25-26
Variant
Flat Conditional Resistance
Cover will use the variant rule of flat resistance instead of challenge dice.
Cover Modifiers
Sturdy (Cover +1)
Fragile (Cover -1)
Uncertain (+1 Threat)
Volatile X
Attacks & Damage p32
Declares Attack
Flat Conditional Resistance
Cover will use the variant rule of flat resistance instead of challenge dice.
Test
Defense
Defense Modifier
Combat Target Numbers
House Rule Variant
Archon-Zero will use the house rule variant of Defense which is the Difficulty of attacks to overcome.
Damage p34
Stress & Harm p36
Chapter 4: Equipment p51
Weapons p57
House Rule Variant
The challenge dice rating listed for weapons will be used as fixed damage. Example1CD = 1 Damage (Unarmed Strike, Knife)
2CD = 2 Damage (Brass Knuckles, Clever)
3CD = 3 Damage (Fireaxe, Katana, Spear, Pistol)
4CD = 4 Damage (Shotgun, Heavy Pistol)
5CD = 5 Damage (Sniper Rifle)
The challenge dice rating listed for weapons will be used as fixed damage. Example
Armor p54
Chapter 5: Adversaries & NPCs p65
Types of NPCS p65
OGAS
Chapter 6: Gamemaster
No Zones & Range Bands p96
Chapter 7: Additional Rules
Psychic Powers p95
House Rule Variant
This adventure will be using a house variant of the Spell casting section for psychic powers. Psychic StatsPsi Points: 12
Return 1 Psi Point per 5 minutes
Power 2
Max 2 Psi Points per round /s] ?
This adventure will be using a house variant of the Spell casting section for psychic powers. Psychic Stats
PENDING
Health - Armor - Weapons
Stress
Movement & Range Bands
Page numbers presented in this article reference the Reformatted 2d20 SRD on DriveThruRPG which is available for pay what you want pricing including free.
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