Mini-System d10

Core Mechanics

 

When to Roll

  • The task is difficult, dangerous or both.
  • When opposed by someone
  • When the test is simple, but the level of success is important.

  •  

    Test

  • d10 Dice Pool = Arena + Approach + Mods
  • Target Number = 8
  • Dice => Target Number = 1 Success
  • "10"s = Rerolls
  • Dice Pool Test vs Target Number
  • Successes vs Difficulty

  •  

    Results

  • Botch = 0 Successes + “1”
  • Fail = Successes < DR
  • Success = Successes = DR
  • Extra Successes = Successes > DR

  •  

    Difficulty / Threat Level

  • 1 Easy
  • 2 Normal
  • 3 Hard
  • 4 Extreme
  • 5 Epic

  •  

    Success

  • Successes vs Difficulty
  • Static Difficulty Rating (DR)
  • Climbing a wall
  • --Enemies Defense
  • Opposed Roll
  • Foot Chase
  • Game of Chess

  •  

    Modifiers (+/- 1 to 3 Dice)

  • Situational
  • Teamwork/Opposed Group
  • Talents
  • Conditions

  •  

    Willpower

  • Spend 1 point (select 1)
  • Roll an extra 3d10
  • Add 1 Defense
  • Avoid defeat
  • Avoid an injury
  • Other cool stuff
  • Regain 1 WP per nights rest

  • Character Creation

     

    Anchors

  • Name
  • Species
  • Culture
  • Role or Profession
  • Description

  •  

    Attributes (1-5)

  • Arena
  • Mental, Physical, Social
  • Approach
  • Force, Finesse, Resilience
  • Assign Arrays
  • Array #1 (5, 3, 1)
  • Array #2 (4, 3, 2)

  •  

    Specialties (select 4)

  • Adds 1d10 if related

  •  

    Talents (select 3)

  • Adds 3d10 if test
  • Adds +1 if static
  • Other cool stuff

  •  

    Other

  • Defense ( 1 + Bonus + Talent – Armor )
  • Bonus = Physical + Finesse /3 (RDDN)
  • Soak ( 0 + Talent + Armor)
  • Stress 8
  • Health 3
  • Willpower 3

  •  

    Health - Armor - Weapons

     

    Stress

  • 5 stress (based on size) = injury
  • Stress while at max stress = injury
  • 1 complication per injury
  • 3 Injury = defeated or taken out
  • Injury while defeated = dying

  •  

    Armor (Soak)

  • 0 None
  • 1 Light
  • 2 Heavy

  •  

    Weapons (Damage)

  • 1 Light (fist, knife)
  • 2 Medium (sword, pistol, bow, crossbow)
  • 3 Heavy (shotgun, rifle, smg, great axe)

  •  

    Movement & Range Bands

     

    Range Band

  • Close (Close Combat)
  • Near (Ranged Combat or Move)
  • Far (Ranged Combat or Double Move)
  • Out of Range (Nope)



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    Cover image: Lots of Dice on PhotoDeposit

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