Autome 20th, 22221

Chassis Upgrades

Head Lamp

Modern

Common 1 Chassis Slots

Bonus action to open or close the shutter, which shines a bright light in a 30' cone, and dim light for another 30'

Cost: 10 gp
Weight: .5lbs

Optical Enhancements

Modern

Uncommon 2 Chassis Slots

Enhancements allowing unlimited darkvision. This allows the Construct to see as well in pitch darkness as they do in full daylight. They will also have keen eyesight for long distance, giving advantage on perception rolls for distances over 30’.

Cost: 250 gp
Weight: .5lbs

Fluid Dispensary

Modern

Rare 2 Chassis Slots

Popular within high society, this simple tank allows up to 5 gallons of liquid to be stored within the Constructs’s chest, and heated or cooled as it is dispensed. Many models also contain a system of filters, which can be used to purify water, or brew drinks such as coffee of tea.

Cost: A basic dispensary costs about 50gp, but more advanced models with filters can run higher
Weight: 30 lbs

Extra Arm

Modern

Rare 2 Chassis Slots

The construct gains an extra arm component, which comes with its own upgrade slot that can be upgraded with Arm Upgrades. It has no hand or manipulator. A max of 4 additonal arms are allowed.

Cost: 750 gp
Weight: 15 lbs

Mining Drill

Modern

Uncommon 3 Chassis Slots

This industrial attachment places a heavy mining drill to your chest, capable or breaking through mineral deposits at a rate of 3 ft an hour. The Drill requires fuel to operate, which is provided by a back-mounted tank, and must be replenished after 5 hours of continuous use.

Using against soft targets is ill advised, as the fleshy viscera of gore tends to damage the mechanism almost immediately. As well it is unwieldy and you are at disadvantage to strike.

If you do hit you must make a DC 10 Con saving throw in order to keep it operating.

Type Damage Damage Range
None 4d12 Slashing 5 ft

Cost: 300 gp
Weight: 50 lbs

Elemental Resistance

Adventuring Gear

Rare 2 Chassis Slots

The construct’s components gain resistance to one of the following types of damage: acid, cold, fire, lightning, or thunder damage. This upgrade can be taken more than once, applied to a different type of damage each time. This upgrade can either take the form of a magical enchantment, or mundane enhancements (e.g. better insulation for cold resistance).

Cost: 1000 gp
Weight: +20 lbs if not done by magic method


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