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Abjurer Wizard

Abjurer Wizard CR: 9

Medium humanoid, any
Armor Class: 12 (15 with mage armor)
Hit Points: 104 (16d8 + 32)
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

14 +2

INT

18 +4

WIS

12 +1

CHA

11 +0

Saving Throws: Int +8, Wis +5
Skills: Arcana +8, History +8
Senses: passive Perception 11
Languages: any four languages
Challenge Rating: 9 ( 5,000 XP)
Proficiency Bonus: +4

The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

Actions

Multiattack. The abjurer makes three Arcane Burst attacks.   Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.   Force Blast. Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.

Reactions

Arcane Ward (Recharge 4–6). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Related Organizations
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