Adult Solar Dragon
Adult Solar Dragon
Flyby. The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon's mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The dragon doesn't require air.
Actions
Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 7 (2d6) radiant damage.
Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 10 (1d6 + 7) bludgeoning damage.
Photonic Breath (Recharge 5–6). The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 180 feet of itself, then blossoms into a 30-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 19 Constitution saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tail Attack. The dragon makes one Tail attack.
Burst of Light (Costs 2 Actions). The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 23 Wisdom saving throw or be Blinded until the end of its next turn.
Regional Effects
A solar dragon customarily lairs in a star's radiant core or nests in a gigantic, hollowed-out rock engulfed by the star's blinding radiance. A star in which a solar dragon makes its lair has the following effects on creatures:
- Blinding Radiance. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield its eyes, such as goggles of night or a similar form of eyewear.
- Stellar Incineration. Any creature that enters the star or starts its turn inside it takes 132 (24d10) radiant damage.
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