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Air Elemental Myrmidon

Air Elemental Myrmidon

Medium elemental, neutral
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30ft Fly: 30ft Hover: 30ft

STR
18 +4
DEX
14 +2
CON
14 +2
INT
9 -1
WIS
10 0
CHA
10 0

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities paralyzed, petrified, poisoned, prone
Senses Darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator's choice
Challenge 7 (2,900 XP)


Actions

Multiattack. The myrmidon makes three Flail attacks. 
 
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage. 
 
Lightning Strike (Recharge 6). The myrmidon makes one Flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be Stunned until the end of the myrmidon's next turn.


 

Elemental myrmidons are Elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.

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