Anarch
Anarch
Medium humanoid (any race), chaotic neutral
Armor Class 13 (hide armor)
Hit Points 11 (2d8 + 2)
Speed
30ft
Swim: -1ft
STR
14 +2
DEX
13 +1
CON
12 +1
INT
9 -1
WIS
11
0
CHA
10
0
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 xp)
Aggressive. As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster. The anarch deals double damage to objects and structures.
Actions
Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.
![Anarch coin.png](/uploads/images/2101d359ea3d27b8e8878b67d55d8dca.png)
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