Blood Domain
Developed in Wildemount by the Claret Orders, the Blood Domain centers around the understanding of the natural life force as it exists within the body, and the divine conduit it can become. Those who take up this domain understand that the power of blood is the power of sacrifice, the balance of life and death, and the spirit’s anchor within the mortal shell.
Gods who grant the power of the Blood Domain, including the Ruiner and the Matron of Ravens, direct their followers to tap into the connection between body and soul, exploit the hidden reserves of will within one’s own vitality, and corrupt the bodies of others through the secret rites of hemocraft. Clericsof good gods use hemocraft to fill their self-sacrifice with purpose and power, while Clerics with fewer morals use the blood of others to achieve their own malevolent ends.
Cleric Level | Spells |
---|---|
1st | false life, sleep |
3rd | hold person, ray of enfeeblement |
5th | haste, slow |
7th | blight, stoneskin |
9th | dominate person, hold monster |
Related Organizations
Remove these ads. Join the Worldbuilders Guild
Comments