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Brahma Lutier Statblock

Brahma Lutier

Medium Humanoid (Elf, Neutral

Armor Class 12
Hit Points 33 (6d8 + 6)
Speed: 30 ft

STR

12
( +1 )

DEX

15
( +2 )

CON

12
( +1 )

INT

11
( +0 )

WIS

13
( +1 )

CHA

16
( +3 )

Skills Perception +3, Performance +5, Persuasion +5
Senses passive Perception 13
Languages Common, Elvish
Challenge Rating 2 (450xp)

Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:   Cantrips (at will): Mage Hand, Message, Vicious Mockery    1st level (4 slots): Charm Person, Heroism, Illusory Script, Sleep, Unseen Servant   2nd level (3 slots): Cloud of Daggers, Invisibility


Fey Ancestry. Brahma has advantage on saving throws against being charmed, and magic can’t put her to sleep.   Taunt (2/Day). Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma’s next turn.

Actions

War Lute. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.   Song of Domination (3/day). Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be Charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being Charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.

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