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Destructive Wave

Destructive Wave

5-level Abjuration

Casting Time 1 action
Range Self
Duration Instantaneous
Components V

You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked Prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked Prone.

Class(es): Paladin, Cleric (Tempest)

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