Difficult Terrain in Dungeons & Dragons | World Anvil
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Difficult Terrain

If a space is Difficult Terrain, every foot of movement in that space costs 1 extra foot. For example, moving 5 feet through Difficult Terrain costs 10 feet of movement. Difficult Terrain isn’t cumulative; either a space is Difficult Terrain or it isn’t.   A space is Difficult Terrain for a creature if the space contains any of the following:
  • Creature that isn’t Tiny
  • Furniture that is Small or larger
  • Heavy snow
  • Heavy undergrowth
  • Ice
  • Liquid that’s between shin- and waist-deep (any deeper and you need to Swim)
  • Slope of 20 degrees or more
  • Rubble
  • Size smaller
  • Pit or another gap of 2–5 feet
  • Narrow opening that is sized for a creature one

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