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Elephant

Elephant

Huge beast, unaligned
Armor Class 12
Hit Points 76 8d12+24
Speed 40ft

STR
22 +6
DEX
9 -1
CON
17 +3
INT
3 -4
WIS
11 0
CHA
6 -2

Senses passive Perception 10
Challenge 4 (1,100 XP)


Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.


Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 3d8+6 piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 22 3d10+6 bludgeoning damage.


 
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