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Fast Franchise Generator

Franchise Logos or Livery

d10Logo or Livery
1 The words “Green Flan” in Elvish
2 The symbol of Asmodeus
3 The name of the franchise’s dead founder, elaborately engraved
4 A beholder’s central eye
5 The silhouette of a catoblepas
6 Three werewolves howling at the moon
7 “Lathander is Our Copilot”
8 A winking Jim Darkmagic
9 A snaking piece of barbed wire
10 The franchise’s business number

Headquarter's Locations

d10Headquarters
1 A tavern once owned by smugglers. Tunnel entrances have clearly been bricked over, and no one’s quite sure where they all lead.
2 A simple chapel to a long-forgotten god. The pews are awfully uncomfortable, but fragrant incense burns without ceasing.
3 A battle-worn castle. A real fixer-upper, it’s seen better days. Better years. Maybe even better centuries.
4 A top-of-the-line naval vessel that has somehow been stranded miles inland.
5 A private library. The franchise is free to use the space as long as no harm comes to the books.
6 A hollowed-out statue of an ancient king.
7 An early model airship. Very early. The balloon is mostly patches at this point — a motley assortment of ship sails, cloaks, and animal skins.
8 A former blacksmith’s shop, which was a former exercise studio, and a former cafe before that.
9 A multicolor waterproof canvas stretched over a succession of jutting stone columns. Within, it always appears to be late spring.
10 A creaking wagon that smells of turnips, and which is bigger inside than out.

Headquarter's Quirks

d8Quirk
1 One staircase leads to two different places somehow.
2 Any kettle used in the kitchen screams when it boils.
3 Every chair has one leg slightly shorter than the others.
4 Every stairwell has an illusion of one additional step at the top.
5 There’s a nest in the attic. A big nest. Like, really big.
6 Every Friday, the color of the walls changes to a different festive theme.
7 The building was previously owned by a franchise rival, and the place is filled with their marketing materials.
8 There’s a space inside the headquarters that’s clearly a room, but which has no doors.

Memorable Majordomos

d6Majordomo
1 A consummate professional. No amount of blood, gore, or viscera will keep them from completing their duties.
2 A sinister figure who sticks to the shadows and respond always to requests with, “Yes, master.”
3 The ghost of the previous owner. They do a terrible job and refer to all prospective clients as trespassers.
4 A brusque, deaf, retired military captain.
5 An incredibly cheerful chef, who insists that no business is more pressing than a full belly.
6 A druid that keeps an open door policy for any and all animals seeking shelter. Their cleaning policy is less rigorous.

Reliable Connections

d8Connection
1 Kim the Kid: The best fence in town.
2 Jeremy Snoot: The most easily intimidated customs official in the city. From blueprints of government buildings to shipping manifests, he’s your halfling.
3 York Battleby: A dab hand at knitting and swinging a sword. He takes payment in liquor for either service.
4 Diana Fenwick: Noble who wants to play criminal; enthusiastic, inexperienced, and loaded.
5 “G”: The only thing known about this information broker is the dead-drop point where they exchange messages, and that they’re never wrong.
6 Teresa Clearlake: If you’re looking for a place to lie low, her funeral home is ideal.
7 Jenkin Twotooth: Always has a job for those looking to scrape together a few coins. Unfortunately, his teeth outnumber his scruples.
8 “Mustard” Micah: Famous for being able to get goods and people past any blockade. Provided you don’t mind said goods or people smelling strongly of mustard for the next month.
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