BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Find Traps

Find Traps

2-level Divination

Casting Time 1 action
Range 120 feet
Duration Instantaneous
Components V,S

You sense the presence of any trap within range. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the Alarm spell, a glyph of warding, or a mechanical pit trap, or bait that leads to an ambush, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.   This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Class(es): Artificer, Cleric, Druid, Ranger

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!