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Frost Fingers

Frost Fingers

1-level Evocation

Casting Time 1 action
Range Self
Duration Instantaneous
Components Verbal, Somatic

Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.   The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
 
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Class(es): Wizard

Spell LevelCold Damage
1st 2d8
2nd 3d8
3rd 4d8
4th 5d8
5th 6d8
6th 7d8
7th 8d8
8th 9d8
9th 10d8

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