Frost Fingers
Frost Fingers
1-level Evocation
Casting Time 1 action
Range Self
Duration Instantaneous
Components Verbal, Somatic
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Class(es): Wizard
Spell Level | Cold Damage |
---|---|
1st | 2d8 |
2nd | 3d8 |
3rd | 4d8 |
4th | 5d8 |
5th | 6d8 |
6th | 7d8 |
7th | 8d8 |
8th | 9d8 |
9th | 10d8 |
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