Garl Glittergold
Alignment: Lawful Good
Category: None
Domains: Trickery
Pantheon: Gnome
Province: Primary god of gnomes
Symbol: Gold nugget When Gnome children hear their first stories about the gods, they are introduced to a gold-skinned gnome with a wide grin and glittering gemstone eyes that shift colors like a kaleidoscope. The youngsters quickly learn to recognize that their favorite character, the god of the gnomes, is about to steal the show. A joker and a prankster, Garl Glittergold reminds gnomes that life is to be taken lightly, and that a good laugh will serve them better than a grim attitude. When Garl cavorts with mischief on his mind, Moradin's beard might end up woven with giggling flowers, and Gruumsh's axe could sprout braying donkey heads at the most inopportune time.
Category: None
Domains: Trickery
Pantheon: Gnome
Province: Primary god of gnomes
Symbol: Gold nugget When Gnome children hear their first stories about the gods, they are introduced to a gold-skinned gnome with a wide grin and glittering gemstone eyes that shift colors like a kaleidoscope. The youngsters quickly learn to recognize that their favorite character, the god of the gnomes, is about to steal the show. A joker and a prankster, Garl Glittergold reminds gnomes that life is to be taken lightly, and that a good laugh will serve them better than a grim attitude. When Garl cavorts with mischief on his mind, Moradin's beard might end up woven with giggling flowers, and Gruumsh's axe could sprout braying donkey heads at the most inopportune time.
Cooperation Is Key
The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make light work. Although he also plays many pranks on his own, Garl is the one who gathers the heroes together for an enterprise that requires all their talents. To provide specific guidance, Garl might send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that threatens a community.Brains over Brawn
Garl favors trickery and illusion over direct combat, preferring to use his mind to overcome a problem rather than his steel. For Gnomes to thrive, they must use their intellect and ingenuity. But when push comes to shove, Garl uses Arumdina, his intelligent two-headed battle axe-capable of cleaving through any substance-to escape a perilous situation.Remove these ads. Join the Worldbuilders Guild
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