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Greenhouse

Level 9 Bastion Facility

  • Prerequisite: None
  • Space: Roomy
  • Hirelings: 1
  • Order: Harvest (1d6 BP)
A Greenhouse is a spacious enclosure where rare plants and fungi are nurtured in a controlled climate.   One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it.   When you issue the Harvest order to this facility, choose one of the following options:
  • Harvest: Healing Herbs. You commission the facility’s hireling to create a Potion of Healing (Greater) made from healing herbs, or you do the work yourself. The work takes 7 days and costs nothing.
  • Harvest: Poison. You commission the facility’s hireling to extract one application of an ingested poison from rare plants or fungi, or you do the work yourself. Choose the type of poison from the following options: Midnight Tears, Pale Tincture, Torpor, or Truth Serum. See the “Poisons” section in the Dungeon Master’s Guide for each poison’s effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs nothing

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