Grenade
Grenade
Explosive
Uncommon
As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.
Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one.
One round after a smoke grenade lands, it emits a cloud of smoke that creates a Heavily Obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.
Type | Damage | Damage | Range |
---|---|---|---|
None | 5d6 | Piercing | 60 ft |
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