Guild Hall
Level 17 Bastion Facility
- Prerequisite: Expertise in a skill
- Space: Vast
- Hirelings: 0
- Order: Recruit (1d10 BP)
Guild | Symbol | Assignment |
---|---|---|
Adventurers' Guild | Lit torch | You send adventurers to track down a Beast that has a Challenge Rating of 2 or lower and is known to lair within 50 miles of your Bastion. The adventurers slay or capture the creature (your choice) in 1d6 + 1 days. If the creature is slain and your Bastion has a Trophy Room, you can add a trophy taken from the creature to that facility. If the creature is captured and your Bastion has a Menagerie, you can add the creature to that facility, provided the facility has space to house it. |
Bakers' Guild | Pastry | You assign bakers to create baked goods for a prestigious event that occurs within the next 7 days. You can receive payment in coin (500 GP) or in the form of a favor owed to you by the event’s host, the details of which are left to you and your DM. |
Brewers' Guild | Foaming mug | You assign brewers to deliver fifty 40-gallon barrels of ale to your Bastion in 7 days. You can sell the barrels of ale for 10 GP apiece. |
Cartographers' Guild | Sextant | You assign cartographers to draw a map in 7 days. Alternatively, you can pay them 500 GP to procure a map of a known adventure location and deliver it to your Bastion in 7 days if the DM agrees that such a map exists. |
Entertainers' Guild | Silver lyre | You assign entertainers to create a work of art (such as a painting, a play, a ballad, a symphony, or a statue) in 7 days. The work gains recognition and high praise but has no monetary value. The DM can decide that the work accrues value after your death. |
Jewelers' Guild | Golden ring | You assign jewelers to craft a gemstone or piece of jewelry worth no more than 1,000 GP. The work takes 7 days, and you must pay half the item’s cost in raw materials. |
Masons' Guild | Stone mask | You assign masons to add a defensive wall to your Bastion at no cost to you. Alternatively, you can have the masons perform this work for another player character’s Bastion, provided their Bastion is within 1 mile of yours. Each 5-foot square of defensive wall takes 1 day to build instead of 10 (see “Bastion Map” earlier in this document). |
Shipbuilders' Guild | Crossed oars | You assign shipbuilders to build one of the vehicles in the Waterborne Vehicles table of the Player’s Handbook. You pay the full cost of the vehicle, and the work takes 1 day per 1,000 GP of the vehicle’s cost (a Rowboat can be made in 1 day). |
Thieves' Guild | White key | You assign thieves to infiltrate a location within 50 miles of your Bastion and steal a nonmagical object from it. The object can be no bigger than a 5-foot cube and is delivered to your Bastion in 1d6 + 1 days. A white key is left in its place. The DM may decide that this activity leaves you at risk of retaliation from law enforcement or the victim. |
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