Gust Spell in Dungeons & Dragons | World Anvil
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Gust

Gust

0-level (Cantrip) Evocation

Casting Time 1 action
Range 30 feet
Duration Instantaneous
Components V,S

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

 

Class(es): Druid, Sorcerer, Wizard

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