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How it Started

Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and abandoning wounded goblin hirelings named Splug to a terrible fate. The usual stuff. But in short order, Acq Inc traded kobolds for dragons, and upgraded ruined towers to eldritch temples. As the company grew, so too did its demand for willing and able-bodied adventurers. However, a limited payroll meant having to settle for one or the other.   After coming to the conclusion that a mission statement best described as “minion harvesting” sent the wrong message, Acquisitions Incorporated started an internship program. In accordance with the truism “you get what you pay for,” the very first Acq Inc intern died on his second assignment with the company. But like all good leaders, Omin Dran understood that truisms cut two ways, and he led the remaining team on a legendary trek through the Nine Hells to recover the soul of said intern. (Clearly, none of those hells paid for him either.)   The rogue Viari is one of Acquisitions Incorporated’s best internship success stories. In fact, he was so successful that he remained the company’s flagship intern for nearly a decade. He first joined Acquisitions Incorporated during an expedition into the Undermountain dungeons of Halaster Blackcloak (who, due to an ongoing defamation suit, we can no longer refer to as “the Mad Mage”). From regrowing his own arm after an unfortunate incident with the Apocalypse Dagger, to wrangling Dinosaurs to win street races, Viari has earned something far more valuable than a regular salary with Acq Inc. He’s earned on-the-job experience.
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