Iconic Affiliate of the Six
The iconic affiliate of The Six aims not to acquire rival franchises, but to destroy them completely. Affiliates of The Six love to toy with their foes, revealing the full extent of their evil only as they prepare to eradicate those foes.
Recommended NPCs: Bandit captain, berserker, cultist, cult fanatic; blackguard, conjurer, illusionist, warlock of the great old one
Glimpse of the Beyond (1/Day). As an action, this creature provides a glimpse into its true nature by extolling the madness of the Far Realm. Each creature within 30 feet of this creature that can see and hear it must succeed on a DC 13 Intelligence saving throw or be Blinded. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Something Feels Off (1/Day). When a visible attacker within 5 feet of this creature makes an attack roll against it, it can use its reaction to unleash a pulse of distracting otherworldly power, imposing disadvantage on the attack roll.
Touch of Madness. This creature has advantage on saving throws against being charmed or frightened.
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