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No Competition

The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have been a persistent splinter in the Acq Inc corporate paw for ages. Suggesting that acquisition is a family business, Omin's own sister Portentia now runs and serves a competing company called Dran Enterprises. Originally founded by what turned out to be a false version of Omin's lost sister, Auspicia, Dran Enterprises has long sought to execute a hostile takeover of Acquisitions Incorporated. All such efforts have been skillfully rebuffed, of course, with Acq Inc embracing its place as an always-independent (and clearly superior) operation.   Riding its past success into a completely deliberate and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically off-brand.) And that expansion means new franchises. The first step was Ravnica, a city run by guilds and simply overflowing at the practicability of acquisition for hire. But beyond that? Infinite possibilities. Because wherever people want things they don’t currently have, Acquisitions Incorporated will be there, asking them to sign.
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