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Pervasive Goodwill

At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful good or neutral good (whichever is closer to the creature’s current alignment). The change becomes permanent if the creature doesn’t leave the plane within 1d4 days. Otherwise, the creature’s alignment reverts to normal after one day spent on a plane other than Bytopia. Casting the Dispel Evil and Good spell on the creature also restores its original alignment.
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