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Pub

Level 13 Bastion Facility

  • Prerequisite: None
  • Space: Roomy
  • Hirelings: 1
  • Order: Research (1d8 BP)
Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon’s Loft. The facility’s hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito.   When you issue the Research order to this facility, you commission the Pub’s bartender to gather information from spies who are aware of all important events happening within 10 miles of your Bastion over the next 7 days. During that time, these spies can divulge the location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy network’s ability to locate. If the spies learn the target’s location, they also learn where that creature has been for the previous 7 days.   In addition, the Pub has one magical beverage on tap, chosen from the options in the Pub Special table. Between Bastion turns, you can switch to one of the table’s other options. Your DM may create new options and allow them to become available to you.  
BeverageEffect
Bigby's Burden Drinking this beverage grants you the enlarge effect of an Enlarge/Reduce spell that has a duration of 24 hours, for which you get no saving throw.
Kiss of the Spider Queen Drinking this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.
Moonlight Serenade Drinking this beverage gives you Darkvision within 60 feet for the next 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.
Positive reinforcement Drinking this beverage gives you Resistance to Necrotic damage for the next 24 hours.
Sterner Stuff Drinking this beverage makes you immune to the Frightened condition for the next 24 hours.
Enlarging a Pub. You can enlarge your Pub to a Vast facility by spending 2,000 GP. If you do so, the Pub can have two magical beverages from the Pub Special table on tap at a time. A Vast Pub gains 3 additional hirelings, for a total of 4. These new hirelings are servers. Assign names and personalities to them.

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