Ray of Sickness
Ray of Sickness
1-level Necromancy
Casting Time 1 Action
Range 60 feet
Duration Instantaneous
Components V S
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also Poisoned until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Class(es): Cleric, Sorcerer, Wizard
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