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Sapping Sting

Sapping Sting

0-level (Cantrip) Necromancy

Casting Time 1 action
Range 30 ft.
Duration Instantaneous
Components Verbal, Somatic

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall Prone.
At higher levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Class(es): Chronurgy Magic, Graviturgy Magic

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