Skilled Hirelings
A skilled hireling has one or more skill, weapon, or tool proficiencies. A franchise can request skilled hirelings when needed (up to the maximum allowed by franchise rank), with the players describing the concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics.
Skilled hirelings can be fired and hired as needed. A franchise might bring on a couple of thugs to act as distraction during a street fair, then release those NPCs to hire a different set of skilled hirelings to conduct franchise tasks and downtime activities.
Hirelings cannot perform more than one task at a time. A full complement of skilled hirelings assisting the party on a mission precludes other skilled hirelings from helping with franchise tasks and downtime activities until the mission is completed. As with untrained hirelings, detailing a group background and assigning personality characteristics to a group leader can make for a fun play experience.
Adventuring. Characters can adventure with up to one skilled hireling at a time. An NPC with a challenge rating of roughly half the franchise rank works well for most adventures, providing utility without disrupting balance. The loyalty system described in chapter 4 of the Dungeon Master’s Guide can be used to determine whether the hireling remains dedicated to the party’s goals, or the DM can make that decision on the basis of how the adventure plays out and the characters’ attitude toward the adventuring NPC.
Tasks and Downtime. Skilled hirelings can also be assigned to franchise tasks, as described in the “Franchise Tasks and Downtime” section later in this chapter.
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