BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Splugoth Statblock

Splugoth the Returned

Small Humanoid (Goblinoid, Neutral Evil

Armor Class 15 (natural armor)
Hit Points 27 (6d6 + 6)
Speed: 30 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

12
( +1 )

INT

14
( +2 )

WIS

11
( +0 )

CHA

10
( +0 )

Saving Throws INT +4, WIS +2
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Elvish, Goblin
Challenge Rating 2 (450xp)
Proficiency Bonus +2

Defensive Advantage. As long as two or more of Splugoth’s allies are within 5 feet of him and are not Incapacitated, attack rolls against him are made with disadvantage.   Nimble Escape. Splugoth can take the Disengage or Hide action as a bonus action on each of his turns.   Touch of Madness. Splugoth has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. Splugoth makes two attacks with his dagger.   Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.   Word From Beyond (1/day). Splugoth remembers and repeats aloud a few words from a place he entered while walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be Stunned until the end of its next turn.

Reactions

Absorb Attack. When a creature Splugoth can see hits him with a melee weapon attack, the weapon snags on a pocket of residual resurrectional energy and is caught fast. The attack is negated and the weapon cannot be used until the creature succeeds on a DC 12 Strength (Athletics) check as an action to pull it out of Splugoth. Natural weapons can have their attacks negated by this feature, but can then be retracted automatically at the end of the attacking creature’s turn.

Related People

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!