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Teleportation Circle

Level 9 Bastion Facility

  • Prerequisite: None
  • Space: Roomy
  • Hirelings: 0
  • Order: Recruit (1d6 BP)
Inscribed on the floor of this room is a permanent teleportation circle created by a Teleportation Circle spell.   Each time you issue the Recruit order to this facility, your Bastion extends an invitation to a friendly Mage, or a friendly Archmage if you are level 17 or higher. Roll any die. If the number rolled is odd, the invitee declines the invitation, and you gain no benefit from having issued the order. If the number rolled is even, the invitee accepts the invitation and arrives in your Bastion via your Teleportation Circle. This guest stays for 7 days. The guest won’t help defend your Bastion and departs immediately if the Bastion is attacked (see “Bastion Events” at the end of this document).   While you are in the Bastion, you can ask the visiting Mage or Archmage to cast one spell. In the case of the Mage, choose a Wizard spell of level 4 or lower; in the case of the Archmage, choose a Wizard spell of level 8 or lower. The spell might be one the visitor has prepared, or it might be written in a spellbook. If the spell has one or more Material components that cost money, you must pay for them before the spell can be cast.

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