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Tempus (God of War)

Alignment: Neutral
Alternate Names: The Foehammer, The Lord of Battles
Category: None
Domains: War
Pantheon: Faerûnian
Symbol: Upright flaming sword   Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war is random in his favors, meaning that his chaotic nature favors all sides equally. Lord Tempus might be an army's ally one day, and its enemy the next. He might seem to manifest before a battle, appearing to one side or the other. If he is seen riding a white mare (Veiros), then the army will succeed. If he rides a black stallion (Deiros), then defeat is certain. Most often he appears to be riding with one foot in each mount's stirrup, signifying the unpredictable nature of battle. In such visions, Tempus is always a powerfully built warrior dressed for battle in the style of those who envision him.   Tempus's favor might be randomly distributed, but over the centuries his priests have made an effort to spread and enforce a common code of warfare - to make war a thing of rules, respect for reputations, and professional behavior. This code, called Tempus's Honor, has the purpose of making conflicts brief, decisive, and as safe as possible for those not directly involved. The rules in the code include the following: arm anyone who has need of a weapon; disparage no foe; acquit oneself with bravery; train all for battle; and don't engage in feuds. Those who poison wells, taint fields, kill noncombatants, or engage in torture in the name of war are all considered sinners.   Worshipers of Tempus are legion, and his name is often on the lips of soldiers. His priests are tacticians, often skilled in the art of war. Many of his ordained don't serve in temples, but as battlefield chaplains with armies and mercenary companies, encouraging their fellow soldiers with both word and blade. Priests of Tempus teach that war conducted properly is fair in that it oppresses all sides equally, and that in any given battle, a mortal might be slain or might become a great leader among his or her companions. Mortals shouldn't fear war but should see it as a natural force, the storm that civilization brings about by its very existence.
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