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Transportation Features

Also at rank 2, every franchise gains some form of mobility, with players and DM working together to determine how a headquarters facilitates travel (or expands on its normal travel modes) from one location to another. A ship might gain a magic sail, or could add a balloon to become a battle balloon airship. A hollow statue could gain the ability to stride across the landscape. A wizard’s tower might teleport from place to place. Or doors within a tavern could be revealed as a magical portal connected to various locations in far-flung lands.   The DM has final approval over the method of locomotion, and can put in place any reasonable limitations or constraints on that movement. Additionally, any method of movement should have a weakness or drawback determined by the DM. As a rule of thumb, a mobile headquarters can travel a distance of 30 miles per day (equivalent to a fast travel pace) per franchise rank. This rate of travel can vary depending on weather, visibility, availability of maps, or other conditions.

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