Trophy Room
Level 9 Bastion Facility
- Prerequisite: None
- Space: Roomy
- Hirelings: 1
- Order: Research (1d6 BP)
- Research: Lore. You commission the facility’s hireling to research a topic of your choice, or you do the research yourself. The topic can be a legend, any kind of creature, or a famous object. The topic need not be directly related to items on display in the room, as the trophies provide clues to research a wide variety of other subjects. The work takes 7 days. When the research concludes, you obtain up to three accurate pieces of information about the topic that were previously unknown to you. The DM determines what information is learned.
- Research: Trinket Trophy. You commission the facility’s hireling to search for a trinket that might be of use to you. The work takes 7 days. When the research concludes, roll a die. If the number rolled is odd, the hireling finds nothing useful. If the number rolled is even, the hireling finds a trinket with a previously unknown magical property. You can decide what the trinket looks like or roll on the Trinkets table in the Player’s Handbook to determine its form. As a Magic action, a creature can use the trinket to cast a particular spell, requiring no spell components. Choose the spell from the following list: Clairvoyance, Death Ward, Find Traps, Locate Creature, Magic Weapon, Remove Curse, or Speak with Dead. Once used in this way, the trinket loses its magic.
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