Dunthar

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The Plane of Dunthar, a realm where the unwanted of the Multiverse always end up. A realm where where almost anything goes, with the only two constant are the Keepers. These keepers are beings that go through and find these shattered pieces of other realms that make their way to this plane. They then seek out heroes or villains to draw the potential of these shards, granting them the wondrous power. These shards of other realities, are known as Wonder Artifacts.   In the Realm of Dunthar, there are 5 major continents. The continents of Galthur, Kilthian, Sildiana, Opellith, and Thulmean. Each continent home to five prestigious guilds any adventuring party can join, though be wary; each continent is a danger depending on the race you are. As for worship, and the pantheons, they are alive, but many of those that they believe are gods, are shadows or fragments of the beings that live in the Multiverse.   While the keepers are those that are supposed to keep balance in the Realm of Dunthar, the true power struggle is that between the Shadow King and the Shimmering Queen. The Realm of Dunthar praise the Shimmering Queen, as she is the Savior of Men, Elves, Dwarfs, and Haflings. Those who call upon the Rule of the Shadow King, bringer of ruins and some say creator of Monsters, are promptly executed and killed on the spot. This struggle has gotten to the point where the continents are split between their rules.

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