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Harengon

Harengons were a humanoid race resembling rabbits that originated from the Feywild.  

Description

Harengons were bipedal rabbit-like creatures with the extended feet and prolonged ears. They had a variety of fur colorations, and ranged in size from 2 feet (0.6 meters) to 5 feet (1.5 meters) tall. Harengons had keen senses and powerful legs. The harengons' main characteristic was their energized personalities and tightly wound up musculature ready to spring into action at any given moment.   Harengons were creatures native to the Feywild and were blessed with fey luck, keen senses, and precise footwork. Their powerful legs could propel them into impressive jumps, akin to a rabbit's hop.   With training, harengons were peerless snipers, able to hit targets that were 320 feet (98 meters) away and behind cover.

A harengon merchant

Society

Harengons were free-spirited travelers, and spread far and wide and across many worlds of the Material Plane from their native Feywild. They rarely stayed in one place for long, and preferred to journey by foot.   A harengon's world view and even personality were shaped by the company they kept. Those who travelled with heroes became brave and ambitious, those who travelled with brigands became mean and antagonistic, and those who travelled alone while leaving new friends in their wake became freedom-loving and peaceful. Those harengons who turned to banditry often travelled in small groups, preferring to ambush or extort traveling parties with fewer members than their own, and quickly fled when a fight turned against them.

Player Race Features

  • Ability Scores. Choose any +2; choose any other +1.
  • Speed. 30 ft.
  • Size. Medium or Small. You choose the size when you select this race.
  • Hare-Trigger. You can add your proficiency bonus to your initiative rolls.
  • Leporine Senses. You have proficiency in the Perception skill.
  • Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
  • Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Languages. You can speak, read, and write Common and Sylvan.