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Locathah

The locathah were a fish-like humanoid race also known as fish-men or gill-men.  

Description

  They have fine scales covering their bodies that range from olive green to ochre in color although their stomach scales instead range from sea green to pale yellow. They have fish-like heads with large eyes, either all-black or all-white (which is viewed as a good omen), toothless mouths and small fins where ears would normally be. Instead of hair, they have a dorsal fin and flukes.

A locathah guarding the edge of their village

Society

The locathah have been dealt a bad hand in terms of their racial history, having been enslaved by nearly every evil underwater race, especially by the kuo-toa and koalinths. Although there are still some locathah slaves dotted around the deeper oceans, most are now free and living in Hui Kūotoa, or else in more shallow waters as nomads.   The reason for their enslavement, in their minds, was that their enemies took advantage of periods when the locathah were at odds with their allies or each other and thus, fragmented. As such, they now live in tight-knit communities and, if others prove to be their allies, the locathah will prove firm in their allegiance, trying everything in their power to keep such alliances together. Despite said history of slavery, even when treated with the utmost cruelty, they do not harbor angry or vengeful feelings towards their former captors, though they will do anything within their power short of threatening harm to their fellows to escape if enslaved by someone else. They don't believe that it is shameful to be enslaved, but that it is shameful to do nothing about the situation.   It is easy to unintentionally offend a locathah as they have many unwritten rules of etiquette. If approached by a creature wielding a weapon, a locathah will always either flee or engage in combat. They do not like to be touched by other species, interactions with others are always done at a distance. They commonly lead creatures unfamiliar with their territory by their wake-currents.   Most locathah live in communal tribes. Those of 100 members or less are usually simple hunting parties, dominated by males, but in larger tribes, they prefer a matriarchal chieftain. The chieftain lays a multitude of eggs that are cared for by the rest of the tribe. Kelp farms and hunting territory are defended zealously and religious ceremonies to their patron god Kai are kept totally private, but otherwise, locathah are welcoming of strangers.

Player Race Features

  • Ability Scores. Choose any +2; choose any other +1.
  • Size. Medium.
  • Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
  • Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Observant & Athletic. You have proficiency in the Athletics and Perception skills.
  • Leviathan Will. You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
  • Limited Amphibiousness. You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.
  • Language. You can speak, read, and write Common and Kūokoan.